strategic card-driven game where players manage rising tides, collect resources, and build coastal developments. Quick to learn but requires careful planning and timing to maximize points.
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Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
wo rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.
In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.
Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play
GrandBois is a hidden-clan, tile-placement strategy game where players expand forest territories, place watchtowers, and cleverly bluff to maintain their secret identity while scoring the most golden chestnuts.
Schotten Totten 2 features gameplay familiar to anyone who's played Schotten Totten, but with a few twists.
This time, one player is the attacker who is trying to breach the walls of the defender, and players will assemble their forces by playing cards into formations at seven locations on the battlefield. Locations will hold 2-4 cards as depicted on each spot, and in most cases (but not all) the strongest formation in a location will claim that spot. The strength of a location is determined by the poker-style hands that players will create by playing cards one by one.
The defender has three boiling oil tokens available to them to clear out the attacker's cards. The deck consists of cards numbered 0-11 in five colors, along with ten tactical cards.
Choose which cactus card you want to take and decide which side you will handle it by. When you flip it over, you may get a nice set of flowers or an itchy prick in your finger!
In Ouch!, players take turns choosing the cactus card with the prettiest flowers they want to bring over to their collection. Before taking the card, they need to indicate which side of the card they will touch, then flip it while handling only that edge of the card. If the reverse is clear on that side, they can take the card and score that number of flowers; if the reverse shows a cactus full of thorns, they lose the card.
As soon as someone manages to keep eight cards (or the deck runs out), players will count the number of flowers they've collected. The one with the highest number of flowers in their collection wins.
Think fast in Math Rush, a totally thrilling cooperative math game that will make your heart race and your head rev. For three rounds, up to five players must balance strategy and speed, properly sequencing products and exponentials before the timer runs out. Crunch the numbers in a hurry and rack up more points; make an error and miss your goal. Whether you beat your high score or not, it's more fun that you calculated.
Math Rush is a timed, co-operative card game for 1-5 players who race to complete sets of matching cards in the right order.
In Math Rush: Multiplication & Exponents, the cards show products and exponentials that must be played in ascending or descending order, meeting the requirements of the goal cards (such as "Perfect Squares Only").
Silver is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards, with everyone being able to see two cards of their choice. Cards are numbered 0-13, with the number showing how many werewolves the character on that card attracts, and each character (number) has a different special power.
On a turn, you draw the top card of the deck or discard pile, then either discard it to use the power of the card (but only if it came from the deck), discard it without using the power (ditto), or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number, and you must reveal the cards to prove this, being penalized if you're wrong.
Silver can be played as a standalone game or combined with Silver Bullet or other Silver decks. Each version of the game has different card abilities.
Grab That Dino is a fast-paced, scream-out-loud, grab-before-your-friends-do kind of card game where only the quickest hands (and loudest voices) survive. Perfect for 3–8 players (or just two very competitive people), this game is all about matching dinos with their zombie counterparts, yelling “COMET COMET” or “LAVA LAVA” when things get wild, and diving for the squeaky dino in the middle, his name is Bunty. Yes, you must name him.
Flip cards. Watch closely. Scream if you have to. Then GRAB THAT DINO.
Mess up? Flinch too early? Shout the wrong thing? Congratulations, you’ve just paid the penalty. The stakes are high, the chaos is higher, and no one is safe from the drama.
With rounds lasting just 10–20 minutes, this game is addictively replayable and dangerously competitive. It’s part memory game, part reflex test, and all-out dino mayhem.
Uly & Polly is an amazing quick & light 2 to 5 player game, for ages 4 and above that takes around 20 minutes to play.
Uly & Polly, is a semi-cooperative game in which each round one player competes against all others. This one player is Wilson, the mischievous little wolf who likes to hide in the flock of sheep. Everyone else works together as Shep the sheepdog to find the little wolf’s hiding place.
To set up for the round, lay out the sixteen sheep tiles. While all other players close their eyes, Wilson then swaps the wolf token for one of the sheep. The Shep players then place the sheepdog token on a tile and reveal it. If they already found Wilson, they win the round, but if not the Wilson player chooses two tiles adjacent either orthogonally or diagonally (whether Wilson is on one of those tiles or not) and swaps them. Shep then moves to any adjacent tile and reveals it.
If Wilson is still in hiding after eight tiles have been revealed, the Wilson player wins the round and receives reward tokens; otherwise the Shep players receive rewards. After each player has been Wilson once, whoever has the most rewards wins!
- Cats or Aliens? Pick your team for the race to World Domination.
- Get four of your tiles in a row before the enemy! If you run out of tiles, just pick up your previous tile and play it anywhere.
- Quick to learn, Tough to master - This game is surprisingly strategic
- The gameplay is around 15 minutes. Ideal for 2-4 Players.
- Family friendly, Suited for Ages 7 and above.
Targi is a 2-player strategy board game where players act as Tuareg tribe leaders, placing tribe members around a desert market to gather goods, trade, and build their tribe. With clever worker placement and intersecting action points, players collect resources, acquire tribe cards, and race for the highest prestige. It’s known for deep strategy, tight decision-making, and excellent balance specifically designed for two players.
The Voyages of Marco Polo is a strategic dice-placement board game where players retrace Marco Polo’s legendary journey, completing contracts, traveling across Asia, and using powerful character abilities. Every choice matters as players manage resources, plan routes, and compete for lucrative opportunities on a dynamic, highly replayable map.
A quick, strategic board game where players lead pirate crews through a maze of tunnels to escape the fortress, using cards to move their pawns efficiently and outmaneuver opponents.
A classic tile-based game combining luck and strategy, where players create sets and runs of numbered tiles to be the first to empty their rack.
A railroad-building strategy game where players develop routes, manage companies, and compete for wealth and influence in mid-19th century America.




















































