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Five Tribes
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Five Tribes
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Five Tribes

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

Rs.6,500.00
Product Details

Five Tribes is a two to four player game, designed by Bruno Cathala and published by Days of Wonder.

In Five Tribes, players are competing to gain control of the sultanate of Naqala.  To do this, they must maneuver the five tribes of the game, as well as invoking the Djinns.  The player with the most points at the end of the game wins, gaining control of Naqala - until the next game!

The gameplay in Five Tribes is based on the ancient game of Mancala.  This is a different mechanism to that used in many games today, so read on to find out how to play.

Set up

Firstly, players take the pieces of their colour.  If you are playing a two player game, the blue and pink pieces will be used, and players will take all 11 camels and both turn markers in their colour.  In a three or four player game, players can be any colour but will only take eight camels and one of the turn markers.  Each player also gets 50 gold coins made up of nine coins with a value of five, and five coins with a value of one.  Place these pieces to one side whilst the rest of the game is set up.

Shuffle or mix the 30 large tiles.  These will make up the game board (the Sultanate of Naqala). Then place the tiles face up in a five by six grid pattern.  Place all of the meeples in the black bag and mix them round.  Once the meeples are mixed up, take a handful out and drop three meeples at random onto each tile.  Continue until each tile has three meeples on it.

Place the turn order and bid order tracks next to the board.  Take each player's turn order marker and place these randomly on the bid order track.  This will determine the order players bid on turns in the first round only.

Shuffle the resource cards.  Draw the top nine cards and lay them in a face up row next to the board. Shuffle the Djinn cards and place these next to the board too.  Then draw the top three cards and lay them in a face up row.  Place the palaces, palm trees and the remaining coins in a bank near the board.

Non-returnable
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